/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#ifndef UGAME_BASE_CONSOLE_WIN32_H_
#define UGAME_BASE_CONSOLE_WIN32_H_

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif

#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <UGame/Macros.h>

namespace UGame {
namespace Console {

    enum ColorImpl {
        COLOR_FOREGUARD_RED = FOREGROUND_RED,
        COLOR_FOREGUARD_GREEN = FOREGROUND_GREEN,
        COLOR_FOREGUARD_BLUE = FOREGROUND_BLUE,
        COLOR_FOREGUARD_INTENSITY = FOREGROUND_INTENSITY,
        COLOR_FOREGUARD_WHITE = COLOR_FOREGUARD_RED | COLOR_FOREGUARD_GREEN | COLOR_FOREGUARD_BLUE,
        COLOR_FOREGUARD_YELLOW = COLOR_FOREGUARD_RED | COLOR_FOREGUARD_GREEN,
        COLOR_BACKGOURD_RED = BACKGROUND_RED,
        COLOR_BACKGOURD_GREEN = BACKGROUND_GREEN,
        COLOR_BACKGOURD_BLUE = BACKGROUND_BLUE,
        COLOR_BACKGOURD_INTENSITY = BACKGROUND_INTENSITY,
        COLOR_BACKGOURD_WHITE = COLOR_BACKGOURD_RED | COLOR_BACKGOURD_GREEN | COLOR_BACKGOURD_BLUE,
    };

    class GuardImpl
    {
    public:
        GuardImpl(void);
        ~GuardImpl(void);
    private:
        DISALLOW_COPY_AND_ASSIGN(GuardImpl);
    };

}}

#endif // UGAME_BASE_CONSOLE_WIN32_H_
